

Before that, the team was pulling their hair out in frustration. I see myself sinking dozens of hours into the final release – whenever that may be.īut the studio only recently “found the fun,” a phrase often used to denote a successful prototype design. Its twin-stick gunplay is polished, and its tower defense elements pair well with dungeon-crawling exploration to create tense scenarios. I’ve played many excellent games at Gamescom this week, but Endless Dungeon might be my favorite. Again, Endless Dungeon will offer multiplayer support at launch, so up to three players can each pick their favorite character. You can switch between characters on a whim and order party members to stay or follow.


Bunker, a robot sheriff, stands in the way of enemy fire with its giant shield, Blaze is an explosives-toating zoner, and the newly-revealed Shroom carries potent healing elixirs to buff the team. Every character in Endless Dungeon possesses unique passive and active abilities.
